addDirectoryWatchInputFromPath
Any changes inside the directory will trigger invalidation.
See also addDirectoryWatchInput which takes a Build.LazyPath instead.
This function should only be called when it has been verified that the
dependency on path is not already accounted for by a Step dependency.
In other words, before calling this function, first check that the
Build.LazyPath which this path is derived from is not generated.
Function parameters
Parameters
- step:*Step
- path:Build.Cache.Path
Type definitions in this namespace
Types
Functions in this namespace
Functions
- make
- If the Step's `make` function reports `error.MakeFailed`, it indicates they
- dump
- For debugging purposes, prints identifying information about this Step.
- evalZigProcess
- Assumes that argv contains `--listen=-` and that the process being spawned
- installFile
- Wrapper around `std.fs.Dir.updateFile` that handles verbose and error output.
- installDir
- Wrapper around `std.fs.Dir.makePathStatus` that handles verbose and error output.
- cacheHit
- Prefer `cacheHitAndWatch` unless you already added watch inputs
- cacheHitAndWatch
- Clears previous watch inputs, if any, and then populates watch inputs from
- writeManifest
- Prefer `writeManifestAndWatch` unless you already added watch inputs
- writeManifestAndWatch
- Clears previous watch inputs, if any, and then populates watch inputs from
- singleUnchangingWatchInput
- For steps that have a single input that never changes when re-running `make`.
- addWatchInput
- Places a *file* dependency on the path.
- addDirectoryWatchInput
- Any changes inside the directory will trigger invalidation.
- addDirectoryWatchInputFromPath
- Any changes inside the directory will trigger invalidation.
- reset
- Implementation detail of file watching and forced rebuilds.
- recursiveReset
- Implementation detail of file watching.
Source
Implementation
pub fn addDirectoryWatchInputFromPath(step: *Step, path: Build.Cache.Path) !void {
return addWatchInputFromPath(step, path, ".");
}