DoxigAlpha

PriorityDequeue

Priority Dequeue for storing generic data. Initialize with init. Provide compareFn that returns Order.lt when its second argument should get min-popped before its third argument, Order.eq if the arguments are of equal priority, or Order.gt if the third argument should be min-popped second. Popping the max element works in reverse. For example, to make popMin return the smallest number, provide fn lessThan(context: void, a: T, b: T) Order { _ = context; return std.math.order(a, b); }

Fields of this type

Fields

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items:[]T
len:usize
context:Context

Type definitions in this namespace

Types

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Initialize and return a new priority dequeue.

Functions

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init
Initialize and return a new priority dequeue.
deinit
Free memory used by the dequeue.
add
Insert a new element, maintaining priority.
addSlice
Add each element in `items` to the dequeue.
peekMin
Look at the smallest element in the dequeue.
peekMax
Look at the largest element in the dequeue.
removeMinOrNull
Pop the smallest element from the dequeue.
removeMin
Remove and return the smallest element from the
removeMaxOrNull
Pop the largest element from the dequeue.
removeMax
Remove and return the largest element from the
removeIndex
Remove and return element at index.
count
Return the number of elements remaining in the dequeue
capacity
Return the number of elements that can be added to the
fromOwnedSlice
Dequeue takes ownership of the passed in slice.
ensureTotalCapacity
Ensure that the dequeue can fit at least `new_capacity` items.
ensureUnusedCapacity
Ensure that the dequeue can fit at least `additional_count` **more** items.
shrinkAndFree
Reduce allocated capacity to `new_len`.
iterator
Return an iterator that walks the queue without consuming

Source

Implementation

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pub fn PriorityDequeue(comptime T: type, comptime Context: type, comptime compareFn: fn (context: Context, a: T, b: T) Order) type {
    return struct {
        const Self = @This();

        items: []T,
        len: usize,
        allocator: Allocator,
        context: Context,

        /// Initialize and return a new priority dequeue.
        pub fn init(allocator: Allocator, context: Context) Self {
            return Self{
                .items = &[_]T{},
                .len = 0,
                .allocator = allocator,
                .context = context,
            };
        }

        /// Free memory used by the dequeue.
        pub fn deinit(self: Self) void {
            self.allocator.free(self.items);
        }

        /// Insert a new element, maintaining priority.
        pub fn add(self: *Self, elem: T) !void {
            try self.ensureUnusedCapacity(1);
            addUnchecked(self, elem);
        }

        /// Add each element in `items` to the dequeue.
        pub fn addSlice(self: *Self, items: []const T) !void {
            try self.ensureUnusedCapacity(items.len);
            for (items) |e| {
                self.addUnchecked(e);
            }
        }

        fn addUnchecked(self: *Self, elem: T) void {
            self.items[self.len] = elem;

            if (self.len > 0) {
                const start = self.getStartForSiftUp(elem, self.len);
                self.siftUp(start);
            }

            self.len += 1;
        }

        fn isMinLayer(index: usize) bool {
            // In the min-max heap structure:
            // The first element is on a min layer;
            // next two are on a max layer;
            // next four are on a min layer, and so on.
            return 1 == @clz(index +% 1) & 1;
        }

        fn nextIsMinLayer(self: Self) bool {
            return isMinLayer(self.len);
        }

        const StartIndexAndLayer = struct {
            index: usize,
            min_layer: bool,
        };

        fn getStartForSiftUp(self: Self, child: T, index: usize) StartIndexAndLayer {
            const child_index = index;
            const parent_index = parentIndex(child_index);
            const parent = self.items[parent_index];

            const min_layer = self.nextIsMinLayer();
            const order = compareFn(self.context, child, parent);
            if ((min_layer and order == .gt) or (!min_layer and order == .lt)) {
                // We must swap the item with it's parent if it is on the "wrong" layer
                self.items[parent_index] = child;
                self.items[child_index] = parent;
                return .{
                    .index = parent_index,
                    .min_layer = !min_layer,
                };
            } else {
                return .{
                    .index = child_index,
                    .min_layer = min_layer,
                };
            }
        }

        fn siftUp(self: *Self, start: StartIndexAndLayer) void {
            if (start.min_layer) {
                doSiftUp(self, start.index, .lt);
            } else {
                doSiftUp(self, start.index, .gt);
            }
        }

        fn doSiftUp(self: *Self, start_index: usize, target_order: Order) void {
            var child_index = start_index;
            while (child_index > 2) {
                const grandparent_index = grandparentIndex(child_index);
                const child = self.items[child_index];
                const grandparent = self.items[grandparent_index];

                // If the grandparent is already better or equal, we have gone as far as we need to
                if (compareFn(self.context, child, grandparent) != target_order) break;

                // Otherwise swap the item with it's grandparent
                self.items[grandparent_index] = child;
                self.items[child_index] = grandparent;
                child_index = grandparent_index;
            }
        }

        /// Look at the smallest element in the dequeue. Returns
        /// `null` if empty.
        pub fn peekMin(self: *Self) ?T {
            return if (self.len > 0) self.items[0] else null;
        }

        /// Look at the largest element in the dequeue. Returns
        /// `null` if empty.
        pub fn peekMax(self: *Self) ?T {
            if (self.len == 0) return null;
            if (self.len == 1) return self.items[0];
            if (self.len == 2) return self.items[1];
            return self.bestItemAtIndices(1, 2, .gt).item;
        }

        fn maxIndex(self: Self) ?usize {
            if (self.len == 0) return null;
            if (self.len == 1) return 0;
            if (self.len == 2) return 1;
            return self.bestItemAtIndices(1, 2, .gt).index;
        }

        /// Pop the smallest element from the dequeue. Returns
        /// `null` if empty.
        pub fn removeMinOrNull(self: *Self) ?T {
            return if (self.len > 0) self.removeMin() else null;
        }

        /// Remove and return the smallest element from the
        /// dequeue.
        pub fn removeMin(self: *Self) T {
            return self.removeIndex(0);
        }

        /// Pop the largest element from the dequeue. Returns
        /// `null` if empty.
        pub fn removeMaxOrNull(self: *Self) ?T {
            return if (self.len > 0) self.removeMax() else null;
        }

        /// Remove and return the largest element from the
        /// dequeue.
        pub fn removeMax(self: *Self) T {
            return self.removeIndex(self.maxIndex().?);
        }

        /// Remove and return element at index. Indices are in the
        /// same order as iterator, which is not necessarily priority
        /// order.
        pub fn removeIndex(self: *Self, index: usize) T {
            assert(self.len > index);
            const item = self.items[index];
            const last = self.items[self.len - 1];

            self.items[index] = last;
            self.len -= 1;
            siftDown(self, index);

            return item;
        }

        fn siftDown(self: *Self, index: usize) void {
            if (isMinLayer(index)) {
                self.doSiftDown(index, .lt);
            } else {
                self.doSiftDown(index, .gt);
            }
        }

        fn doSiftDown(self: *Self, start_index: usize, target_order: Order) void {
            var index = start_index;
            const half = self.len >> 1;
            while (true) {
                const first_grandchild_index = firstGrandchildIndex(index);
                const last_grandchild_index = first_grandchild_index + 3;

                const elem = self.items[index];

                if (last_grandchild_index < self.len) {
                    // All four grandchildren exist
                    const index2 = first_grandchild_index + 1;
                    const index3 = index2 + 1;

                    // Find the best grandchild
                    const best_left = self.bestItemAtIndices(first_grandchild_index, index2, target_order);
                    const best_right = self.bestItemAtIndices(index3, last_grandchild_index, target_order);
                    const best_grandchild = self.bestItem(best_left, best_right, target_order);

                    // If the item is better than or equal to its best grandchild, we are done
                    if (compareFn(self.context, best_grandchild.item, elem) != target_order) return;

                    // Otherwise, swap them
                    self.items[best_grandchild.index] = elem;
                    self.items[index] = best_grandchild.item;
                    index = best_grandchild.index;

                    // We might need to swap the element with it's parent
                    self.swapIfParentIsBetter(elem, index, target_order);
                } else {
                    // The children or grandchildren are the last layer
                    const first_child_index = firstChildIndex(index);
                    if (first_child_index >= self.len) return;

                    const best_descendent = self.bestDescendent(first_child_index, first_grandchild_index, target_order);

                    // If the item is better than or equal to its best descendant, we are done
                    if (compareFn(self.context, best_descendent.item, elem) != target_order) return;

                    // Otherwise swap them
                    self.items[best_descendent.index] = elem;
                    self.items[index] = best_descendent.item;
                    index = best_descendent.index;

                    // If we didn't swap a grandchild, we are done
                    if (index < first_grandchild_index) return;

                    // We might need to swap the element with it's parent
                    self.swapIfParentIsBetter(elem, index, target_order);
                    return;
                }

                // If we are now in the last layer, we are done
                if (index >= half) return;
            }
        }

        fn swapIfParentIsBetter(self: *Self, child: T, child_index: usize, target_order: Order) void {
            const parent_index = parentIndex(child_index);
            const parent = self.items[parent_index];

            if (compareFn(self.context, parent, child) == target_order) {
                self.items[parent_index] = child;
                self.items[child_index] = parent;
            }
        }

        const ItemAndIndex = struct {
            item: T,
            index: usize,
        };

        fn getItem(self: Self, index: usize) ItemAndIndex {
            return .{
                .item = self.items[index],
                .index = index,
            };
        }

        fn bestItem(self: Self, item1: ItemAndIndex, item2: ItemAndIndex, target_order: Order) ItemAndIndex {
            if (compareFn(self.context, item1.item, item2.item) == target_order) {
                return item1;
            } else {
                return item2;
            }
        }

        fn bestItemAtIndices(self: Self, index1: usize, index2: usize, target_order: Order) ItemAndIndex {
            const item1 = self.getItem(index1);
            const item2 = self.getItem(index2);
            return self.bestItem(item1, item2, target_order);
        }

        fn bestDescendent(self: Self, first_child_index: usize, first_grandchild_index: usize, target_order: Order) ItemAndIndex {
            const second_child_index = first_child_index + 1;
            if (first_grandchild_index >= self.len) {
                // No grandchildren, find the best child (second may not exist)
                if (second_child_index >= self.len) {
                    return .{
                        .item = self.items[first_child_index],
                        .index = first_child_index,
                    };
                } else {
                    return self.bestItemAtIndices(first_child_index, second_child_index, target_order);
                }
            }

            const second_grandchild_index = first_grandchild_index + 1;
            if (second_grandchild_index >= self.len) {
                // One grandchild, so we know there is a second child. Compare first grandchild and second child
                return self.bestItemAtIndices(first_grandchild_index, second_child_index, target_order);
            }

            const best_left_grandchild_index = self.bestItemAtIndices(first_grandchild_index, second_grandchild_index, target_order).index;
            const third_grandchild_index = second_grandchild_index + 1;
            if (third_grandchild_index >= self.len) {
                // Two grandchildren, and we know the best. Compare this to second child.
                return self.bestItemAtIndices(best_left_grandchild_index, second_child_index, target_order);
            } else {
                // Three grandchildren, compare the min of the first two with the third
                return self.bestItemAtIndices(best_left_grandchild_index, third_grandchild_index, target_order);
            }
        }

        /// Return the number of elements remaining in the dequeue
        pub fn count(self: Self) usize {
            return self.len;
        }

        /// Return the number of elements that can be added to the
        /// dequeue before more memory is allocated.
        pub fn capacity(self: Self) usize {
            return self.items.len;
        }

        /// Dequeue takes ownership of the passed in slice. The slice must have been
        /// allocated with `allocator`.
        /// De-initialize with `deinit`.
        pub fn fromOwnedSlice(allocator: Allocator, items: []T, context: Context) Self {
            var queue = Self{
                .items = items,
                .len = items.len,
                .allocator = allocator,
                .context = context,
            };

            if (queue.len <= 1) return queue;

            const half = (queue.len >> 1) - 1;
            var i: usize = 0;
            while (i <= half) : (i += 1) {
                const index = half - i;
                queue.siftDown(index);
            }
            return queue;
        }

        /// Ensure that the dequeue can fit at least `new_capacity` items.
        pub fn ensureTotalCapacity(self: *Self, new_capacity: usize) !void {
            var better_capacity = self.capacity();
            if (better_capacity >= new_capacity) return;
            while (true) {
                better_capacity += better_capacity / 2 + 8;
                if (better_capacity >= new_capacity) break;
            }
            self.items = try self.allocator.realloc(self.items, better_capacity);
        }

        /// Ensure that the dequeue can fit at least `additional_count` **more** items.
        pub fn ensureUnusedCapacity(self: *Self, additional_count: usize) !void {
            return self.ensureTotalCapacity(self.len + additional_count);
        }

        /// Reduce allocated capacity to `new_len`.
        pub fn shrinkAndFree(self: *Self, new_len: usize) void {
            assert(new_len <= self.items.len);

            // Cannot shrink to smaller than the current queue size without invalidating the heap property
            assert(new_len >= self.len);

            self.items = self.allocator.realloc(self.items[0..], new_len) catch |e| switch (e) {
                error.OutOfMemory => { // no problem, capacity is still correct then.
                    self.items.len = new_len;
                    return;
                },
            };
        }

        pub fn update(self: *Self, elem: T, new_elem: T) !void {
            const old_index = blk: {
                var idx: usize = 0;
                while (idx < self.len) : (idx += 1) {
                    const item = self.items[idx];
                    if (compareFn(self.context, item, elem) == .eq) break :blk idx;
                }
                return error.ElementNotFound;
            };
            _ = self.removeIndex(old_index);
            self.addUnchecked(new_elem);
        }

        pub const Iterator = struct {
            queue: *PriorityDequeue(T, Context, compareFn),
            count: usize,

            pub fn next(it: *Iterator) ?T {
                if (it.count >= it.queue.len) return null;
                const out = it.count;
                it.count += 1;
                return it.queue.items[out];
            }

            pub fn reset(it: *Iterator) void {
                it.count = 0;
            }
        };

        /// Return an iterator that walks the queue without consuming
        /// it. The iteration order may differ from the priority order.
        /// Invalidated if the queue is modified.
        pub fn iterator(self: *Self) Iterator {
            return Iterator{
                .queue = self,
                .count = 0,
            };
        }

        fn dump(self: *Self) void {
            const print = std.debug.print;
            print("{{ ", .{});
            print("items: ", .{});
            for (self.items, 0..) |e, i| {
                if (i >= self.len) break;
                print("{}, ", .{e});
            }
            print("array: ", .{});
            for (self.items) |e| {
                print("{}, ", .{e});
            }
            print("len: {} ", .{self.len});
            print("capacity: {}", .{self.capacity()});
            print(" }}\n", .{});
        }

        fn parentIndex(index: usize) usize {
            return (index - 1) >> 1;
        }

        fn grandparentIndex(index: usize) usize {
            return parentIndex(parentIndex(index));
        }

        fn firstChildIndex(index: usize) usize {
            return (index << 1) + 1;
        }

        fn firstGrandchildIndex(index: usize) usize {
            return firstChildIndex(firstChildIndex(index));
        }
    };
}