addEntropy
Inserts entropy to refresh the internal state.
Function parameters
Parameters
- self:*Self
- bytes:[]const u8
The seed must be uniform, secret and `secret_seed_length` bytes long.
Functions
- init
- The seed must be uniform, secret and `secret_seed_length` bytes long.
- addEntropy
- Inserts entropy to refresh the internal state.
- random
- Returns a `std.Random` structure backed by the current RNG.
- fill
- Fills the buffer with random bytes.
= Cipher.key_length
Values
- secret_seed_length
- = Cipher.key_length
Source
Implementation
pub fn addEntropy(self: *Self, bytes: []const u8) void {
var i: usize = 0;
while (i + Cipher.key_length <= bytes.len) : (i += Cipher.key_length) {
Cipher.xor(
self.state[0..Cipher.key_length],
self.state[0..Cipher.key_length],
0,
bytes[i..][0..Cipher.key_length].*,
nonce,
);
}
if (i < bytes.len) {
var k = [_]u8{0} ** Cipher.key_length;
const src = bytes[i..];
@memcpy(k[0..src.len], src);
Cipher.xor(
self.state[0..Cipher.key_length],
self.state[0..Cipher.key_length],
0,
k,
nonce,
);
}
self.refill();
}